♠ Spades Rules ♠
So You Want to Lose to Mason & Charlie?
Learn the rules before Mason and Charlie teach you the hard way. At least when they destroy you, you'll understand how it happened. The why is simple: they're better than you.
The Basics
- Players & Setup: 4 players split into 2 teams, sitting across from their partner. Use a standard 52-card deck.
- The Deal: The entire deck is dealt evenly — 13 cards per player, no leftovers, no excuses.
- Objective: Be the first team to reach 500 points (or whatever target score your group agrees on).
- Card Ranking: Within each suit, cards rank from Ace (highest) down to 2 (lowest): A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
- Trump Suit: Spades are always trump. Always. No matter what. Spades beat every other suit when played.
The Bid
Before a hand is played, each player looks at their cards and bids the number of tricks they expect to win (minimum 1, maximum 13). Team bids are combined — if you bid 4 and your partner bids 3, your team needs to win at least 7 tricks.
- Nil Bid: A player bids zero, declaring they will take no tricks at all. If successful, the team earns a 100-point bonus. If the nil bidder takes even one trick, the team suffers a 100-point penalty. The partner still plays for their own bid.
- Blind Nil: For the truly daring (or truly foolish). A player bids nil before looking at their cards. The reward is doubled: +200 if successful, −200 if not. This is generally only attempted when your team is desperate and far behind.
Charlie always bids exactly right. It's unsettling.
Playing a Hand
- The player to the dealer's left leads the first trick by playing any card except a spade.
- Play continues clockwise. Each player must follow suit if they can — if hearts are led, you play a heart if you have one.
- If you cannot follow suit, you may play any card, including a spade. Playing a spade on another suit's trick is called trumping (or "cutting").
- The highest card of the led suit wins the trick — unless a spade was played, in which case the highest spade wins.
- Breaking spades: Spades cannot be led until they have been "broken" — meaning someone has played a spade on a previous trick because they couldn't follow suit. Once broken, spades can be led freely.
The Math
- Making your bid: Your team earns 10 points for each trick you bid, plus 1 point for each overtrick (called a "bag"). Example: bid 5, win 7 = 52 points (50 + 2 bags).
- Failing your bid (set): If your team wins fewer tricks than your combined bid, you lose 10 points for each trick you bid. Bid 6, win 5? That's −60 points.
- Bag penalty: Bags accumulate across hands. Every time your team hits 10 accumulated bags, you lose 100 points. Overtricks are tempting, but they add up.
- Nil success: +100 points to the team.
- Nil failure: −100 points to the team.
- Blind Nil success: +200 points.
- Blind Nil failure: −200 points.
Mason & Charlie's Pro Tips
♠ Wisdom from the Undisputed King & Queen ♠
- Tip #1: Always count your spades. Charlie counts yours too.
- Tip #2: If Charlie bids Nil, she means it. If you bid Nil against Charlie, pray.
- Tip #3: There's no shame in losing to Mason and Charlie. There IS shame in crying about it. But you'll cry anyway.
- Tip #4: Watch what's been played. Or don't. Charlie already knows what's in your hand regardless.
- Tip #5: Mason doesn't count cards. He counts your regrets.
Now that you know the rules, you have no excuse. Not that an excuse would save you from Mason and Charlie.
♠ Now go read about what happens when people sit across from them ♠